"Wherever the camera’s gaze turns, reality sprouts. Curiously, this representational tactic has overlaps with Medieval theories of vision, which philosophers believed to emanate outwards from human eyes, a concept known as “emission theory”. In a sense, this camera-centric computation of the game engine interface also mirrors the essentialist origins of ecosystem science. In the 18th and 19th centuries, a centralized technique for tracking and monitoring forest ecologies was introduced by the timber economy."
mixed with random blunders (e.g. "...the planet Vulcan in Star Wars...").
"Spacewar!, developed a decade later on the PDP-1 computer model, was funded by the Pentagon and later used in military training."
Yeah, so poorly researched - Spacewar! was not funded by the Pentagon. <eyeroll> And as for military use - maybe they (or an AI) are confusing this with Battlezone...
This reads like AI slop word salad:
"Wherever the camera’s gaze turns, reality sprouts. Curiously, this representational tactic has overlaps with Medieval theories of vision, which philosophers believed to emanate outwards from human eyes, a concept known as “emission theory”. In a sense, this camera-centric computation of the game engine interface also mirrors the essentialist origins of ecosystem science. In the 18th and 19th centuries, a centralized technique for tracking and monitoring forest ecologies was introduced by the timber economy."
mixed with random blunders (e.g. "...the planet Vulcan in Star Wars...").
I think it’s humanities slop and not AI slop but I’m not sure…
"Spacewar!, developed a decade later on the PDP-1 computer model, was funded by the Pentagon and later used in military training."
Yeah, so poorly researched - Spacewar! was not funded by the Pentagon. <eyeroll> And as for military use - maybe they (or an AI) are confusing this with Battlezone...
At least read the wiki page.